Difference between revisions of "Spells: Thunder"
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* '''Shock of Life:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg. | * '''Shock of Life:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg. | ||
* '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg. | * '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg. | ||
+ | * '''Chain Lightning:''' 4 MP - ''4 Difficulty'' - The caster sends a streak of lightning to a target within Ranged Distance, dealing 9 dmg. Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice. | ||
=== Level 4 === | === Level 4 === |
Revision as of 17:44, 10 May 2020
Contents
Level 1
- Lightning Lamp: 1 MP - 0 Difficulty - Creates a ball of lightning which will give light as long as the caster stays focused.
- Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
- Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing 1 dmg.
Level 2
- Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
- Shockcharge: 2 MP - 1 Difficulty - The mage charges themself or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.
Level 3
- Shock of Life: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg.
- Rare Strike: 3 MP - 4 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
- Chain Lightning: 4 MP - 4 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing 9 dmg. Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
Level 4
- Thunderstorm: 4 MP - 9 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing 12 dmg. If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
- Tesla Orb: 7 MP - 6 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked.
- Zeus’s Rage: 6 MP - 10 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing 14 damage and making the target Unhealable for 2 turns.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.