Difference between revisions of "Spells: Fire"
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=== Level 4 === | === Level 4 === | ||
− | * '''Heavenly Fire:''' 4 MP - '' | + | * '''Heavenly Fire:''' 4 MP - ''8 Difficulty'' - Call down 6 meteors to strike targets of your choice, 2 dmg each. |
− | * '''Phoenix Reborn:''' 7 MP - '' | + | * '''Phoenix Reborn:''' 7 MP - ''10 Difficulty'' - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire. |
− | * '''Hell's Vengeance:''' 6 MP - '' | + | * '''Hell's Vengeance:''' 6 MP - ''10 Difficulty'' - A powerful magical flame which erupts on a target, dealing 15 damage to target and 10 dmg all enemies in melee AOE. |
=== Multi-Type === | === Multi-Type === |
Revision as of 22:38, 5 May 2020
Contents
Level 1
- Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.
Level 2
- Fireball: 2 MP - 4 Difficulty - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged.
- Jet of Flame: 3 MP - 5 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
Level 3
- Eruption: 3 MP - 10 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies withing Range.
Level 4
- Heavenly Fire: 4 MP - 8 Difficulty - Call down 6 meteors to strike targets of your choice, 2 dmg each.
- Phoenix Reborn: 7 MP - 10 Difficulty - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.
- Hell's Vengeance: 6 MP - 10 Difficulty - A powerful magical flame which erupts on a target, dealing 15 damage to target and 10 dmg all enemies in melee AOE.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.