Difference between revisions of "Spells: Fire"
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=== Level 1 === | === Level 1 === | ||
* '''Ignite:''' - 1 MP - ''0 Difficulty'' - Ignite a flame or material. | * '''Ignite:''' - 1 MP - ''0 Difficulty'' - Ignite a flame or material. | ||
− | * '''Scortch:''' - 1 MP - ''1 | + | * '''Scortch:''' - 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg. |
=== Level 2 === | === Level 2 === |
Revision as of 20:27, 5 May 2020
Contents
Level 1
- Ignite: - 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: - 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.
Level 2
- Fireball: (1 mp) - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged.
- Jet of Flame: (2 mp) - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea.
Level 3
- Eruption: (3 mp) - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 3dmg to all enemies withing Range.
Level 4
- Heatwave: (4 mp) - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
- Heavenly Fire: (4 mp) - Call down 5 meteors to strike targets of your choice, 2dmg each.
- Phoenix Reborn: (7 mp) - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.